Vol.2 Ch.11: 20F – The Untrustworthy Room (1)

Blog Notes
The Game’s Rules

-The goal of the game is to gather 7 teammates and 6 rooms. The most important requirement of the game is faith.
 * From this point you and your roommate will be acting as one team to either steal or protect the rooms.


 * The remotes of the rooms have the capabilities to open or close the room and can change the ownership of the room.


 * The personal connectors connect to the remote. Once connected to another person’s remote, you can decide to either become his/her teammate or take his/her room. (To become teammates, press the blue button; to take the room, press the red button.) (Once you become teammates, you can share rooms and take/protect rooms together.)


 * If you leave one of your rooms empty, you will be disqualified.


 * If you take the remote out of the room, you will be disqualified. (And one person must remain at all times in the room, his/her connector connected to the remote.)


 * If the number of regulars in the resting area falls below 7, Viole wins the game.


 * If Viole takes the connector from the Ranker and steals Yeon’s room, Viole wins the game.

-Warning-
 * In taking the 6 rooms necessary to win the game, the last room taken must be Yeon’s room on the top floor.


 * You can only use your own connector. (Your names will be displayed on the connectors)


 * If your connector breaks, you’ll be disqualified.


 * If you press the red and blue buttons together, you’ll be accepted into the connected person’s team and betray your former teammates.


 * Viole’s connector that’s in the hands of the Ranker can automatically open Yeon’s room.