Board Thread:Questions and Answers/@comment-5693502-20140321164050/@comment-26484417-20151126151554

My apologies for resurrecting the thread if anyone minds.

I would most likely be either Wave Controller or Scout for the purposes of 2F. And my later progression would therefore be Wave Controller + Scout--possibly with Fisherman extension. The last bit hugely depends on where the Scout ends and the Fisherman begins as far as the combat is concerned, but I would definitely own a Reel Inventory, and occasionally use weapons like Needle, Sword, and maybe even dagger / short blade.

NOTE1: Indeed, revelation of Karaka's positions described what I was going for with my original "Wave Controller + Scout" combination when it still wasn't clear whether three positions are allowed.

NOTE2: If Wave Controller weren't available, I would substitute it with "Long-Range" Spear Bearer. Who doesn't like a good sniper archetype, right? =)

My other talents would lie in Subjugation, Sorcery, as well as in anything related to the use and manipulation of Shinsoo (i.e., anything from Wonsulsa and Dansulsa, to creation of Baangs).

Timothy130130 wrote: But that doens't work with the whole "...and decimate their forces, usually through phyiscal attacks" Tanks don't need to attack people Fisherman and Defender are both tank positions, the only difference is the interpretation. While Defender sounds more like a moving shield that is hit instead of the team mates, Fisherman confronts the enemy head on to prevent the enemy from attacking anyone else... and if attack itself is not enough, there is still the "pull" effect of the reel inventory. =)