Hatsu/Abilities and Powers

Part 1
Expert Swordsman: Hatsu is a very good swordsman, wielding his swords fast and precisely. He is well trained, is strong physically and can easily best multiple Regulars in a swordfight. He was even able to hold off Quant for a short time. His training also gave him an almost exceptionally powerful grip, such that he may grasp whatever he chooses without fear of losing his hold over it. His grip has proven capable of even restricting the movements of a Ranker.


 * Sword That Flies Higher Than Any: This sword has a blue hilt with a red tassel on it. When Hatsu throws it into the air, it will move on its own, attacking and blocking for Hatsu in midair.


 * Sword That Flies Lower Than Any: This sword has a red hilt with a blue tassel. This sword can emit a small but potent blast wave when Hatsu swings it hard.


 * Shinsoo Detection: Hatsu can detect the Shinsoo of others at a long range.

Part 2
Expert Swordsman: In Part 2, his fighting style is similar to his initial one. But instead, he now wields one sword instead of two. His swing is much more powerful and his control over shinsoo has improved. He is capable of wielding a metal pipe as if it were a sword and still fight with a high level of skill.


 * Demonic Fish Wheel Dance: Single Annihilation: An improved version of the technique he used against Quant during the "Hide and Seek" game. It creates a gust of Shinsoo cutting the enemy and is even capable of damaging Cassano, a living Ignition weapon.


 * Demonic Fish Wheel Dance: White Wave Devil-Tearing Single Slash Annihilation: Hatsu boosts and charges his weapon with Shinsoo and gives a quick, powerful thrust that has strong piercing qualities.

Card (From Part 1)
 (Found on author’s blog and translated by Greenanatoly Edited by Kroll Source Here and Here)

Hatsu/Habilidades y Poderes