Hatsu/Abilities and Powers

Part 1
Swordfighting Skills: Hatsu is a very good swordsman, wielding his swords fast and precisely. He is well trained, is strong physically, and can easily best multiple Regulars in a swordfight. He was even able to hold off Quant for a short time. His training also gave him an almost exceptionally powerful grip, such that he may grasp whatever he chooses without fear of losing his hold over it. His grip has proven capable of even restricting the movements of a Ranker.


 * Sword That Flies Higher Than Any: This sword has a blue hilt with a red tassel on it. When Hatsu throws is intothe air, it will move on its own, attacking and blocking for Hatsu in midair.


 * Sword That Flies Lower Than Any: This sword has a red hilt with a blue tassel. This sword can emit a small but potent blast wave when Hatsu swings it hard.


 * Shinsoo Detection: Hatsu can detect the Shinsoo of others at a long range.
 * Spectral Dance: First Strike: A powerful sword technique Hatsu can use, strong enough to crack stone.

Part 2
Swordfighting Skills: In part 2, his fighting style is similar to his initial one. But instead, he now wields one sword instead of two, but can still execute Spectral Dance. His swing is much more powerful, and his control over shinsoo has improved.
 * Spectral Circular Dance: One Death: It is a variation of the Spectral Dance, creates a gust of Shinsoo cutting the enemy; this technique is even capable of damaging Cassano a living Ignition weapon.
 * Spectral Dance: First Strike: Sharp Slope of the White Mountain: Boosts his weapon with Shinsoo and gives a quick thrust which paralyzes the enemy.

Card (From Part 1)
 (Found on author’s blog and translated by Greenanatoly Edited by Kroll Source Here and Here)

Hatsu/Habilidades y Poderes