David Hockney/Abilities and Powers

Powers and Abilities
Hockney was first introduced by Ha Yura as the best Scout among the D-rank Regulars. Sachi Faker also mentions that he has remarkable abilities.

When Hockney wanted to board the Hell Train at the Mushroom Farm station, two Regulars Jourdan and Arcu tried to stop him because they wanted Hockney to stay at the station since his "special eyes" had helped them a lot to keep peace in that station, but Hockney ignored them and easily renders or immobilized them by using his Lantern weapon which generates red shinsu and bind the opponents like giant handcuffs.

Hockney has quite an amazing reflexes which is supported by his ability to see 5 seconds into the future. As seen when an assassin named Levy attacked Rak Wraithraiser, Hockney was able to react in time and use his lantern's reel to pull Rak away from danger of spell Deathly Blizzard.

Eyes of De Jah
when he first appeared, Hockney was said to have mysterious eyes with remarkable abilities. Using them, he is able to pre-emptively predict the movements of others. Later, his eyes were revealed to be the eyes of Grand De Jah, the ex-ruler of North City in Floor of Death. Hockney's original eyes were stolen by Hell Joe. This eye can foresee the future.

Observers
Hockney is a Scout, so he use also use Observer to help him gather information. He can use at least three Observers. Indicating he is a very talented Scout.

Hockney's Lantern
Hockney has a special item that he always carry, which is a Lantern. This lantern can generate red pink shinsu to bind several enemies and preventing them from moving. Hockney first show this lantern skill against his old teammates in the Mushroom Farm station, Jourdan and Arcu. Hockney use this lantern again when Baam fell unconscious for unknown reasons while being caught by a big whirling stream. Afraid that Baam will get separated from the group, Hockney quickly binds Baam's foot with red shinsu from his Lantern.
 * Imitation - Lure (이미테이션 루어, Imiteisyon Ruo): is an ability of Hockney's Lantern to create a projection of an object which can be used to lure/bait the enemy.