User blog:Zahard/Shinsoo Theory Breakdown

Hey y'all. This is for all of those that are confused about Shinsoo technicalities - Like I was at first. I will elaborate and "dumb it down" a bit so an understanding can be reached.

Baang
A Baang is one unit of Shinsoo. So for example. I have one litre of Orange juice, I have one thousand mililitres of juice. I have one thousand baangs. Let's say: One Baang = One mililitre. The Shinsoo that sorrounds you is calculated up of Baangs. How many Baangs there are depends on surface area and density (we'll get to that later). The more Baangs you can command, multi-task, control at once, the greater your affinity for Shinsoo is. That sort of talent is natural and inborn.

Myun
Myun is the surface area (width, height, the lot) of one Baang. This is why one Baang with extreme density is enough to fill one room, and precise Shinsoo manipulation would be made extremely difficult. If you want enough Shinsoo to liquify the room with only one Baang, the density (Soo) would have to be incredibly high due to the fact that the Surface Area/Myun has to expand an entire rooms width and height.

Soo
Soo is the density of a Baang. Okay. Assuming that everyone here has taken basic science lessons in particle formulas at school (pretty basic stuff, just google it if you don't know), I will be using particles to explain some of this. For now, let's say one Baang = One ice cubes. Now, I grab some water. Now, magically, I close the gap between this water, and compress it. This freezes it. Now that my water is a solid, just a regular ice cube, I now have my Baang. If I closed the gaps between each and every H20 particle in the ice-cube, this would compress it even more. My ice-cube now decreases in mass, so I add more water. And like that, the density of my ice-cube/Baang has been changed. They're almost one and the same.

So, hopefully you understood this. Unfortunately, somehow SIU unknowingly put physics in the most entertaining and now most educational manhwa of all time.

High Ranker Number Three - Zahard 13:09, June 15, 2012 (UTC)