Khun Aguero Agnis/Abilities and Powers

Powers and Abilities
Koon has earned a fair position as the 3rd most formidable Regular of the Part I group (among those who stats are revealed). He relies heavily on his master intellect, however, this is not his only strong field. He is also an exceptional Shinsoo user, and is a skilled Light Bearer. His powers in combat cannot be denied.



Koon's Part II combat abilities have been briefly displayed. It can be safely assumed that he is a dangerous adversary capable of almost instantaneous and lethal assaults. He should not be underestimated due to his role as Light Bearer either, as has stated himself that he chose to be a Light Bearer not because he was too weak for an offensive position, but just because he likes giving out orders. In Chapter 140, it is revealed that he may be one of the strongest regulars in the E-class, as he was the one who had wounded Chang Vlador's eye, who is one of the Top 5 E-class regulars. He has also proven himself a capable leader, racking up a considerable reputation, a lot of money, and composing a team of only the most elite Regulars by himself.

Speed and Agility: Koon is a trained fighter, and has demonstrated excellent physical skills. He can run at incredible speeds, and it is indicated from the light around his feet that he uses Shinsoo to do this.

Shinsoo Strengthening: Although it is not emphasized, Koon can use shinsoo to strengthen his body and move at a lightening quick pace as demonstrated in the Crown Game.

Lighthouse Control: Koon is adept at moving and using Lighthouses being a Best Seed. As of Part I, he is known to be able to wield 2 lighthouses.

Hacking Skills: As well as being able to manipulate lighthouses and search for information, he is also adept at hacking into systems, and tracking down those who hacked him. This training was inspired by the way Hachuling easily manipulated his lighthouse control in the floor of test.

Perception and formulating strategies: Koon is a natural genius. He is smarter than most Rankers, and fools them quite easily. He is the mastermind of all sorts of tricks. He can often see through other people's strategies and make the best plan to exploit the enemies' weakness. In the Hide-and-Seek Test for Team A, Koon deliberately used Quant's irritable nature and hasty judgement against Quant. Even more brilliantly, Koon secretly helped Quant to defeat his own team in order to ensure the maximum number of Koon's "real friends" passed the test.

Arms Inventory: It was "given" to him by his father and is extremely tough, being able to withstand most basic attacks by E-level regulars. It is likely to be stronger, since the assassin he encountered was amazed that an E-level regular could come by such a thing. There is also a levitating shield attached which can most likely be manipulated telepathically.

Manbarondenna
Briefcase: Koon's briefcase Manbarondenna has a wide range of functions, including:

Toughness: Like a shield, Manbarondenna can resist knife blows, bullets, and more. Nothing has yet been seen to damage it. Koon can also swing his brief case like a bat to smash his opponents across the room.

Pocket Dimension: The briefcase can hold large amounts of objects inside it easily. It can suck up enemies and hide allies.

Cloning:  The bag can clone most nonliving objects placed inside through Shinsoo with the exception of certain materials. Using his bag, Koon has copied many objects such as his knives and the Crown from the Crown Game (Most material in 2nd Floor cannot be copied).

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(Found on author’s blog and translated by Greenanatoly Edited by Kroll Source Here and Here)