Dallar Show

The Dallar Show is a lesser known test where players compete with each other using points called "dallars"; this is a 'point-saving' type of game. It is currently being played in the Hell Express by two opposing teams headed by Hoaqin and Jyu Viole Grace respectively.

History
This test is one that is probably unfamiliar to most Regulars and is one that was used by the 10 Family Heads to decide how to split the rights for the Tower after they had finished climbing it.

Rules
In the incarnation being played on the Hell Express, the game is split into three rounds. The dallars earned in the 1st round must be used in the 2nd round and the dallars earned in the 2nd round must be used in the 3rd and final round to decide the winner.

All Regulars are given a "random amount" of dallars but the sum of dallars for each team will be the same. Viole's group and Wangnan's group are considered as one team so their collective sum of dallars will equal the sum of dallars for Hoaqin's team. The highest amount of dallars a Regular receives in the beginning is 10 dallars. In each round there are limits and restrictions on the points earned through dallars. Regulars that win their round can take the same amount of dallars that has been bet from their opponent as a reward and dallars that have been collected can be transferred to the leaders of each team. Regardless, in the final round, all the dallars each team has collected will be used by the team leaders. Dallars are the most important factor of the game and thus, any Regular that has a dallar is qualified to participate in the game. Conversely, if a Regular loses all their dallars and has none left, they can no longer participate (and may even die on the field of play!). If the amount of dallars that a Regular has received is revealed to the opponent, it may become disadvantageous for the Regular in question.

Teams
Team Hoaqin has at least 16 dallars in total. Team Viole has at least 53 dallars in total.

Round 1
The reward for winning in the first round is 15 dallars and the losers lose 15 dallars. Because it is the first round only two Regulars from each team can participate; the Regulars with the highest number of dallars of 10 are the participants.

The name of the game in the first round is "Catching the sweetfish". The rules are simple: the participants literally need to catch the sweetfish which is swimming about in a small water tank. Because the sweetfish is to be used in later rounds, participants must catch the sweetfish without killing it; if the latter occurs, the team who killed the sweetfish loses on the spot. Any and all means can be used to catch the sweetfish, including killing your opponent.

Round 2
The reward for winning the second round is 30 dallars and the game is held in the 74th motor section of the Hell Express.

The name of the second round game is "Transferring the sweetfish"; basically put, one team must transfer the sweetfish to the destination. Since Team Viole won the first round game, "Catching the sweetfish", they must safely transfer the sweetfish to the "core", which is at the centre of the motor section, via the pipes. If Team Viole manages to get the sweetfish to the destination alive, they win; if Team Hoaqin kills the sweetfish before it arrives at the destination, they win. Participants from each team will make groups of between 1-3 people and will navigate the pipes. If Regulars happen to encounter groups from the other team, they are able to take dallars away from each other by fighting. Since Koon earned the sweetfish in the previous round, the fish belongs to his group.

Participants may open and close the doors that connect the pipes by using a certain amount of dallars; the opposing team must then use a higher amount of dallars to open up the closed door. For example, if one team used 15 dallars to close a door, the opposing team must use a higher amount of dallars to open up the door again.

If a participant has more than 10 dallars, their amount of dallars is doubled. This also acts as a multiplier, squaring the amount of dallars one's group has collectively. Possessing more than 20 dallars cubes the group's amount of dallars; possessing more than 30 dallars multiplies the group's amount of dallars by a factor of 4.